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A few weeks ago we received a copy of the “No Starch Press” book “Ubuntu Made Easy”, by Rickford Grant with Phil Bull. The book’s main goal – which we fully approve of! – is to introduce Ubuntu to newcomers by taking readers through the various projects, with step-by-step instructions which demonstrate how to do ...
Understanding user behaviour through user research is an integral part of our design process. In the last ubuntu.com website testing, some insights surfaced about user behaviour, which could help to shape a great user experience for our website. We share the three mains ones here. They have been much discussed in the UX, and the ...
Moving forward with the design of the core apps, we’ve been working on the interaction details of the clock for a while now, building on these concepts introduced a few weeks ago. As with the calendar and calculator, we have outlined typical tasks a user wants to accomplish. We call them key journeys. We have grouped the key ...
The community team for wallpaper selection got together last week #1304wallpaper on Freenode and between us we’ve determined that we’d like to submit the following images as our delightful wallpaper selection for 13.04. Many thanks to everyone who came to discuss options and help with the selection and in particular those who highlighte ...
When we design an app, we consider the different types of information we are communicating and their relationships to one another. This helps us establish what content is of equal importance, what we want to be able to do with it, what is a detailed view of something else and so on. We use three ...
13.04 Shortlist in progress, a gallery on Flickr. A quick update, the previous contributors and I are putting together the finishing touches to what we hope will be a great selection. You can see our working over on a Google spreadsheet we’ve made. We’ll be packaging and downloading and shrinking and all sorts to get ...
A few weeks ago we introduced key screens for our core utility app designs, and we’ve been sketching key journeys ever since to unpack these concepts further. We use key screens to communicate the overall, high level concept of an app, outlining key journeys is a design technique that gives us a feel for how ...
We’ve been making great progress from both design and development on our four core utilities for Ubuntu on phones so, while we are iterating these concepts, we thought this was a good time to share more of the inspiration behind the apps designs. This helps us keep our goals in sight, not only on the ...
Last week we introduced key screens for our core utility app designs, and we’ve been sketching key journeys ever since to unpack these concepts further. Whereas the key screens communicate the overall, high level concept of an app, outlining key journeys is a design technique that gives us a feel for how users can accomplish ...
When designing an app, an important thing to consider in your app is how to display content. In our design guidelines, we have provided three standard views: Grid, List and Full screen which we think will cover most situations. Grid view Content divided into rows and columns is referred to as a grid view. The ...
Many of you must have noticed the call for core apps proposals that’s being run by the Ubuntu Community team. The response has been great, thanks to everyone taking part! In the Design Team, we thought that we could chip in to this effort and come up with some design concepts that reflect the vision ...
We want everyone to design and build beautiful and usable apps, and the App Design Guides help us do just that! So to kick things off, if you’re thinking about how to layout your app in portrait view, here’s how. Core layout Your app must have A header on the top of the screen, which ...